Her height of her doesn’t exactly bother me-if anything it means she’s framed in the shot-but it does make me feel tall by comparison. However, in-game she certainly seemed quite a bit shorter than I felt as my character while standing up, with a definite feeling of looking down on her. In the game’s options you can freely select between sitting and standing to realign the perspective.Īccording to this horizon wikiAloy is 5’6, so slightly shorter than me in reality. For reference, I’m a fairly average 5’9 and initially played sitting down. There is no reason to be so limited in scope, after all.See also This Dark Souls and Hollow Knight cosplay unites the games so well that it would serve to defeat bugs and monsters You have to wonder if we'll get to explore groups like the Carja or the Oseram in the future. ![]() Still, as Call of the Mountain proves, she is not the only person with a story worth telling. Aloy may have a special connection to the mechanical life around her through her Focus. Horizon's world is full of different cultures, people, dynamic environments, and many oversized robotic creatures to fight. So, will they take advantage of their beautifully crafted world by giving other characters a chance to star? There are talks of a Horizon MMO in the works, but nothing concrete yet. Yet, with Call of the Mountain proving that Horizon doesn't just have to be about Aloy. When you're already so familiar with one set of characters, or one play-style, an entire stand-alone game dedicated to another point of view feels bizarre. A true spin-off to a popular series seems almost old-fashioned in a world with DLC as the primary source of alternate story content.
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